![]() A Secondary enemy faction is now assigned to each area and can appear in Stronghold and Mini Boss map nodes.Should help you pare down long lists of equipment in the late game. On Equipment lists, I removed the Tier drop down selector in favor of a toggle that will hide items that are already equipped to someone else, can't be equipped at all, or (in the case of weapons) outside of the class requirements for the character.I expect there may be some edge cases that don't work quite right but using an item on the character to revive worked quite well in my testing. When a dead character is revived they will immediately get a turn with a single action point.Sorry, but haven't got support for gamepad/joystick remapping yet. This should let you rebind *mostkeyboard shortcuts in the game. Added a key binding menu in the Controls tab.I had to make a few edits to get the word count to a more reasonable size but it is very close in content to the English version. This was a huge update as I had to touch every system in the game to fully localize it and the final translation size was almost 25,000 words! If you played DOE, then you know it is a very text heavy game so this won’t surprise you. These are just nitpicks though, and I hope to dive deeper into the game this weekend.ĭepth Of Extinction is out now on Steam, GOG and Itch for £13.50/€18/$18.Hi all, welcome to the Localization Update (aka Build 53) of Depth of Extinction! Highlights are full translations into Spanish, German, Chinese and Japanese as well as quite a few new “quality of life” features and lots of small balancing changes and bug fixes. I've found that I sometimes need to wiggle the mouse a little to target exactly the right floor tile to move to when it's surrounded by cover, too. Also a few typos and grammatical errors in the script, especially when it's trying to wrangle faction names into references to singular characters. While mostly decent, some of the squad voices (which I've not noticed a way to change) are a little bit awkward. There's a few rough patches to Depth Of Extinction that I've noticed so far. I nearly gave up when I lost my favourite fully geared-up Wrecker (a class that causes cover to violently explode by shooting it) but perseverance is key. You don't lose story progress on a wipe - it's not a full roguelike - but it will take time and money to recoup losses, and anything more than a single merc dying (they leave your squad after a mission anyway) can sting. ![]() Unlike XCOM, your crew fully heal after fights, and those downed in combat can be revived with a single hit point if you have the right gear.ĭespite this concession it's still surprisingly easy to take losses and a full squad wipe scrubs the mission, forcing you to draft new rookies, replace lost gear and fill extra squad slots with expensive mercenaries. Hard cover is life, you're always outnumbered and enemy fire hurts a lot, although you can progress through the modular, randomly generated tactical maps mostly at your own pace. Most of Depth Of Extinction's combat is lifted from Firaxis's strategy reboot, with levelling taken from Harebrained Schemes' recent Shadowrun trilogy. Once you bump into enemies, it all goes a bit XCOM. Some nodes contain enemies, others treasure, some have shops and a lot pose potentially dangerous choices to make. Once you're on a mission, navigation is immediately familiar stuff for FTL fans, with you spending fuel and picking your way across a series of map nodes en route to your final objective. You're not constantly being pursued by an enemy force, and get to pick between side and main missions from a board between sorties. Strategically, it's structured a lot like FTL, but more open. ![]() The world is already full of murderous androids, creepy cultists and obligatory leather-clad raiders, so the odds aren't looking too great for humanity here. Set long after the world was flooded, a scruffy little mercenary crew discover a plot by an AI to exterminate what's left of the human race, so it's off on a multi-stage quest to avert another apocalypse, because the first was bad enough. ![]() Below, a launch trailer and some initial thoughts on the game.ĭepth Of Extinction scavenges a lot of flotsam from other games, and bodges it together into something respectably seaworthy, even if you can see the old seams. I've been playing a preview build of this over the past few days, and while I remain resolutely rubbish at it thanks to my eternally awful risk-management skills, I think this is well worth a peek. XCOM's high-stakes combat and FTL's risky exploration combine with a little bit of Waterworld in HOF Studios's Depth Of Extinction, a strategic RPG with some roguelike bits released today. ![]()
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